Q2Pro : Copyright © 2003-2011 Andrey Nazarov. Q2XP Mod Pack : Used with permission from Arthur Galaktionov. If you really want to enjoy Quake II RTX at a higher level of gameplay smoothness, your system must run at with a CPU at least as good as Intel i3-3220 or AMD Equivalent, more than 8 GB RAM, a GPU that performs better than NVIDIA GeForce RTX 2060, or higher, while the PC system is running on Windows 7 64-bit. Roughness and specular channels were adjusted in texture maps to work with the Quake II RTX engine. Subject to Creative Commons license version 1.0. Copyright © 2019 D Scott Boyce All Rights Reserved. Quake2MaX "A Modscape Production" : Textures from Quake2Max used in Quake2XP. Q2VKPT : Copyright © 2018 Christoph Schied. Quake II : Copyright (C) 1997-2001 Id Software, Inc. Such licenses and notices are provided for informational purposes only. This product is based on or incorporates materials from the sources listed below (third party IP). Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. QUAKE, id, id Software, id Tech and related logos are registered trademarks or trademarks of id Software LLC in the U.S. © 1997 id Software LLC, a ZeniMax Media company. For news on more graphically-advanced, ray-traced games, demos and experiences, stay tuned to. We hope you enjoy our first foray into remastering classic games with today’s cutting-edge visual effects. And if you want to get a GeForce RTX GPU so you can experience Quake II RTX and upcoming ray-traced games at fast framerates, head here. If you want to learn more about the tech and advanced features of Quake II RTX, read our Advanced Users Guide. You can join the discussion on Nvidia's Quake II RTX "Ray Traced Remaster" release date on the OC3D Forums.If you need help, check out our User Guide and head to our forum. Quake II RTX Minimum System Requirements OS: Windows 7 64-bit or Ubuntu 16.04 LTS 64-bit Processor: Intel Core i3-3220, or AMD equivalent Memory: 8 GB RAM Graphics: NVIDIA GeForce RTX 2060, or higher Storage: 2GB available space The video below explains how Nvidia used their RTX technology to create their path-traced version of Quake II. Nvidia Quake II RTX will be available on both Windows and Linux, with both versions launching on the same day. With path traced Quake II, Nvidia expanded on the work of Q2VKPR (Quake 2 Vulkan Path Tracing) to develop something that was more refined and made more efficient use of Nvidia's Turing architecture, enabling them to create a path tracing tech demo which can showcase the full powers of their RTX graphics hardware. Highlights include: - Improved Global Illumination rendering, with three selectable quality presets, including two-bounce GI - Multiplayer support - Time of day options that radically change the appearance of some levels - New weapon models & textures - New dynamic environments (Stroggos surface, and space) - Better physically based atmospheric scattering, including settings for Stroggos sky - Real-time reflectivity of the player and weapon model on water and glass surfaces, and player model shadows, for owners of - the complete game (the original Shareware release does not include player models) - Improved ray tracing denoising technology - All 3,000+ original game textures have been updated with a mix of Q2XP mod-pack textures and our own enhancements - Updated effects with new sprites and particle animations - Dynamic lighting for items such as blinking lights, signs, switches, elevators and moving objects - Caustics approximation to improve water lighting effects -High-quality screenshot mode that makes your screenshots look even better - Support for the old OpenGL renderer, enabling you to switch between RTX ON and RTX OFF - Cylindrical projection mode for wide-angle field of view on widescreen displays The June 6th release will also look even better thanks to numerous improvements to image quality, and new additions that add even more path-traced enhancements. Below is a list of the features which are included in Quake II RTX, which Nvidia plans to release on GitHub with source code, allowing Quake's fanbase to further edit and refine their work. Nvidia estimates that Quake II RTX runs 6x faster on their RTX 2080 than their GTX 1080 Ti, thanks to their use of concurrent integer and floating point compute, a feature of Nvidia's Turing architecture, and the company's RT (Ray Tracing) cores for Ray Tracing Acceleration. Owners of Quake II will be able to point Quake RTX towards the full game to grant full access to the game's campaign and multiplayer modes, complete with path traced graphical effects that are only possible through the powers of Ray Tracing. Nvidia has announced that they plan to release Quake II RTX on June 6th, enabling PC gamers with a Geforce RTX graphics card or other compatible hardware to experience the first three levels of Quake II in a fully remastered, path traced, state.
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